
- #Endless world idle rpg dialouge how to#
- #Endless world idle rpg dialouge generator#
- #Endless world idle rpg dialouge code#
If all metal objects conduct electricity, you can short-circuits prison bars to hit a guard that's asleep leaning towards them, and so on. For instance, if everything made from wood as a "flammable" parameter, throwing fire spells around willy-nilly can set the whole dungeon you're in on fire.

Wish me luck!Ĭlick to expand.This sounds like a balancing nightmare and also a bad design idea (players like upgrades, and you want more complex systems - e.g. I think that all this project will need about 2 to 4 years to complete. Dungeons have only ideas and Quests will be a can of worms I'm sure. My brother (economist/game designer/QA) is testing it BY HAND until I make the system.
#Endless world idle rpg dialouge code#
The combat system doesn't have 1 line of code yet, but all actual system is well written and ready. I'm making the world now and about to tackle map movement and pathfinding(algo is ready though). In the later Endless RPG we didn't made a very in depth Quest System, but now we are focused on making something that is meaningful and interesting.Īnd that's it! It's a awful lot of work to be made.
#Endless world idle rpg dialouge how to#
These will be generated by nodes and is giving me some stellar ideas on how to make it. I'm looking forward on animating these on the new GM Sequences System. Most are for heroes but there will be animals and monsters too. We got a huge asset pack with lots of sprites. We are still testing a map of 500x500, but that is insanelly huge about 250 Towns could fit there and 750 Dungeons. We are keeping weapons groups and categories like these.įirst game have a 100x100 map but now we have a 300x300 map that is 9 times bigger. One mechanic that we put here is removing the ToHit and Dodge mechanic and created a "Guard" mechanic that is basically a health bar and the player would know how much damage he will do, not just luck tests. we have 117 already balanced (but not tested). So 3 Attributes (Power, Speed, Mind) that goes from 0 to 5 (like D&D bonuses), Skills that are game changers, not just plain bonuses. Player Parties and Worlds are dissociated, so the player can create a new world and play with an old party and vice versa.Īll art is still placeholder, I'm thinking about getting the art from this guy.Day Night system with speed up and down.


Snow System that will cover and recede in the map depending on the month.
#Endless world idle rpg dialouge generator#
I'm using a noise generator from from this post (thanks again! ). Think Battle Brothers light with magic and you are close.Īll worlds will be randomly generated. All Skills and Items are balanced and there is no better strategy or unique/obligatory item. It's basically an open random generated living world RPG with turn-based where you can create any kind of party of heroes you want. Hi! I'm developing the second version of Endless RPG that sold about 1k units in 1.5y.
